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Day: February 8, 2020

Correctly detect gamepad events in your game C2/C3
Construct 2/3 Custom Controls

Correctly detect gamepad events in your game C2/C3

dop2000February 8, 2020September 14, 2020
If you are making a game that supports gamepad controls, you may have noticed that events "On button pressed" and "On button released" are not triggered sometimes. This happens when...
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Template for a card game – shuffling a deck of cards, dealing cards to two players
Construct 2/3 Featured Game Templates

Template for a card game – shuffling a deck of cards, dealing cards to two players

dop2000February 8, 2020February 25, 2020
Just some basics required to create any card game - shuffle the deck, deal cards to players, automatically re-arrange cards by suit and value. No dreadful arrays, no complex code,...
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Platformer game template with in-game shop, where different items sold on different levels
Arrays / Dictionaries / Data Construct 2/3 Weapons / Inventory / Shop

Platformer game template with in-game shop, where different items sold on different levels

dop2000February 8, 2020February 16, 2020
Learn how to make a simple database to store information about all the items in your game. This example shows how to add a shop in your game, where weapon...
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  • ball attracted to mousePhysics – Ball Attracted to Mouse Cursor C2/C3
  • leave blood trailPlatform – leave blood trail on floors and walls C2/C3
  • Lasers hitting obstaclesLasers hitting obstacles. Raycasting feature of LOS behavior (Demo & Youtube Tutorial)

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