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Category: Enemy AI

Pathfinding Stack – two examples
Construct 2/3 Enemy AI Pathfinding

Pathfinding Stack – two examples

dop2000August 15, 2020September 11, 2020
This demo shows how to use Pathfinding stack to visit multiple places on the map. (more…)
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Simple AI with Pathfinding – wolves chasing prey C2/C3
Construct 2/3 Enemy AI Pathfinding

Simple AI with Pathfinding – wolves chasing prey C2/C3

adminFebruary 6, 2020September 14, 2020
A.K.A The big bad wolf demo. This demo shows you how to use pathfinding behavior when programming enemy AI. As with every Construct 2 and Construct 3 demo, this demo...
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Patrolling enemies, moving between waypoints CAPX
Construct 2/3 Enemy AI

Patrolling enemies, moving between waypoints CAPX

adminFebruary 1, 2020February 17, 2020
Be warned, watching these enemies patrol may put you to sleep. Simple patrolling enemies demo with detailed event sheet. Not too hard, good for the beginner. (more…)
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Platform – flying enemies that are patrolling, shooting and chasing the player CAPX
Construct 2/3 Enemy AI Platform

Platform – flying enemies that are patrolling, shooting and chasing the player CAPX

adminFebruary 1, 2020September 14, 2020
The ever popular platform game - players can't get enough. This example demo will help you set up the artificial intelligence needed to make your enemies patrol, shoot and chase...
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Enemies Walking Around Walls (Metroid-style) or Patrolling the Perimeter (Enemy AI) CAPX
Construct 2/3 Enemy AI Featured

Enemies Walking Around Walls (Metroid-style) or Patrolling the Perimeter (Enemy AI) CAPX

adminFebruary 1, 2020February 25, 2020
A few of these enemies have had Way to Much Caffeine!. This demo gives a clever example of how to make your enemies walk around walls or patrol a certain...
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