Usually mixing Physics with Platform behavior is a bad idea, but in this example they work pretty well together. Create a seesaw or a platform that tilts when player steps...
Playing with the new Scene Graph feature in Construct 3. This demo shows how to create a complex creature with long tentacles, each of which is moving on its own....
This implementation of PrintJS library for C3 allows to print (or export to PDF) an image from the Drawing Canvas object, or a snapshot of the screen. (more…)
An essential feature in quiz games, this demo shows how to use Permutation Table of the AdvancedRandom plugin to display random images without repetition. (more…)
Do you remember BBS, dial-up, 2400 baud modems? Up all night and you'd download 5 files? Here is an example showing how to emulate BBS-style ASCII art, loading at slow...
This little demo shows how pass data to/from the iFrame in Construct. [wpdm_package id='2055'] You can watch this and other Construct 2/3 videos at: the Bart Alluyn Channel Please like...
No matter how you change the flying time, gravity or speed - projectiles from the blue and red guns still hit the green target with 100% accuracy! (more…)
Coyote Time or Coyote Jump is an easy way to make your platformer more enjoyable and rewarding. It adds a little bit of "grace time" to make a crucial jump....
Did you know Drawing Canvas can be used to "undo" effects, for example remove blur from an area on the screen? Check out this clever little demo to learn how...
Containers and Families are both very useful features in Construct, but they don't work very well together. This project demonstrates two methods of how you can pick objects from the...
Slay the dragon and marry the princess? Or feed her to the dragon and get a cool new pet? This demo shows how you can easily create multiple story lines...
This example may come very useful if you are making a level editor or a puzzle game. Select multiple sprites and move them around with optional snapping to grid -...
Making a game with 1000 levels? Creating each level manually will take you months. Generate your levels randomly from a set of scenes and you can have a practically infinite...
Add a knockback when firing weapons by applying movement vector in the opposite direction. It sounds complex, but it really isn't! Included two examples - for Platform and 8-direction games....
Downloadable Demo & Video This simple example demonstrates how to set up a system of portals, allowing your player to travel between layouts, or teleport within the same layout. All...
2D physics racing games are fun! Make one yourself starting with this simple demo. The event sheet shows how to set up physics joints to make a working car suspension....
Platform behavior is probably the last thing you would choose for a car game. That's until you've seen this demo! For a more advanced version, see Physics Car With Suspension...
We don't like cheaters. Especially those who use automated hacking tools to put them at the top of the high score list, add infinite lives, coins etc. This demo shows...
You may have noticed that pathfinding objects almost never stop at the exact target point, sometimes they stop early, sometimes late, sometimes miss it completely. This example provides a simple...