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Category: Collisions

Spawn objects randomly without overlapping – two versions
Collisions Construct 2/3

Spawn objects randomly without overlapping – two versions

adminFebruary 1, 2020February 16, 2020
The title says it all. Spawn objects randomly without overlapping. Some times you just don't want your spawned sprites to overlap - this is how you do it. (more…)
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Terrain detection. C2 version without raycasting
Collisions Construct 2/3

Terrain detection. C2 version without raycasting

adminFebruary 1, 2020February 16, 2020
This example shows how you can fake a destructible ground with mask sprites, and then use 'laser ray' to detect the new terrain. C2 version without raycasting. Very simple with...
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Lasers hitting obstacles. Raycasting feature of LOS behavior (Demo & Youtube Tutorial)
Collisions Construct 2/3

Lasers hitting obstacles. Raycasting feature of LOS behavior (Demo & Youtube Tutorial)

adminFebruary 1, 2020October 14, 2020
I love this demo. This example shows how you can create a laser effect and have it stop when it hits something. Very simple with short specific event sheet. (more…)
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Prevent from overlapping another object while dragging (Demo & Youtube Tutorial)
Collisions Construct 2/3

Prevent from overlapping another object while dragging (Demo & Youtube Tutorial)

adminFebruary 1, 2020October 14, 2020
Again a description that is all in the title. This demo shows how to prevent objects from overlapping when using the drag and drop behavior. Event sheet is clear and...
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Detecting the Exact Point of Collision Between Two Large Objects C2/C3
Collisions Construct 2/3 Featured

Detecting the Exact Point of Collision Between Two Large Objects C2/C3

adminFebruary 1, 2020September 14, 2020
Everyone knows How To Avoid Huge Ships. But when the disaster happens, you might need to detect the exact point of collision. There is no easy way to do this...
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Categories

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  • Videos
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  • Platformer with in-game shopPlatformer game template with in-game shop, where different items sold on different levels
  • CAPX Simple 3D shadow effect for a tilemapSimple 3D shadow effect for a tilemap CAPX
  • Change volume with distanceChanging Sound Volume With Distance C2/C3

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