The post Weapon knockback in Platform or 8-direction game appeared first on How To... Construct 2 & 3 Demos.
]]>Add a knockback when firing weapons by applying movement vector in the opposite direction. It sounds complex, but it really isn’t!
Included two examples – for Platform and 8-direction games.
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]]>The post Platformer game template with in-game shop, where different items sold on different levels appeared first on How To... Construct 2 & 3 Demos.
]]>Learn how to make a simple database to store information about all the items in your game.
This example shows how to add a shop in your game, where weapon names and specs are read from CSV file included with the project. (requires CSV plugin)
The post Platformer game template with in-game shop, where different items sold on different levels appeared first on How To... Construct 2 & 3 Demos.
]]>The post Collect weapons and swap between primary and secondary weapon in a platformer game appeared first on How To... Construct 2 & 3 Demos.
]]>A very simple example demonstrating how to add different weapons to a platformer game.
The post Collect weapons and swap between primary and secondary weapon in a platformer game appeared first on How To... Construct 2 & 3 Demos.
]]>The post Top down view shooter – collect, swap and fire different weapons appeared first on How To... Construct 2 & 3 Demos.
]]>Weapon managements in a top down view shooter. Pick up different weapons, add them to your inventory. Test each weapon as they all have various shooting speed and pattern.
Move with WASD keys, aim with mouse, switch between your weapons with Q and E.
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]]>The post Comprehensive Inventory System – C3P appeared first on How To... Construct 2 & 3 Demos.
]]>Comprehensive inventory system. Pick up different items and display them in the inventory screen.
Includes a very well commented Event Sheet.
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